In his Foreword to Belinha S. De Abreu's new book, Yohuru Williams writes, "Young people are literally bombarded with images and information, raw and unfiltered. The contours of when and how they receive information have changed dramatically from just a few years ago, resulting, on the positive side, in a democratization of information, and on the negative side, in the monumental task of discriminating fact from fiction while discerning credible sources ...
Our jail and prison populations are four times larger than in 1980; half of all adults in the United States have an immediate family member that has been incarcerated for at least one night. These sobering statistics, drawn from research by from FWD.us and Cornell University, shed light on why library services to incarcerated people and people who have been incarcerated are so important.
We live in a connected world, one that requires learners to be flexible, adaptable, and self-directed. And, as Thomas P. Mackey and Trudi E. Jacobson put it, "Today’s learners and contributors to the connected world need to understand their ethical responsibilities for consuming information in these spaces." Viewing learners as producers is an important part of a framework for nurturing reflective development and growth.
Children's librarians are taking seriously our profession’s calls for equity, diversity, and inclusion (EDI). They already know that popular storytimes can be an effective way to increase community representation and belonging at the library.
While many books have been written on the subject, Foundations of Information Literacy, by Natalie Greene Taylor and Paul T. Jaeger, is the first to examine information literacy from a cross-national, cross-cultural, and cross-institutional perspective. Providing a historical perspective to illuminate our current moment, the authors explore how information, technology, education, employment, engagement, society, policy, democratic governance, and human rights intersect.
Once the stuff of science fiction, augmented reality (AR), virtual reality (VR), and mixed reality (MR) are already being incorporated into library programming at hundreds of academic, public, and school libraries across the country. Ranging from simple gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, many of these exciting ideas are collected in Ellyssa Kroski's new book 32 Virtual, Augmented, and Mixed Reality Programs for Libraries.
by Larra Clark, Deputy Director, ALA Public Policy and Advocacy Office and Deputy Director, Public Library Association (PLA)
In the face of shifting circumstances and an ever-widening constellation of challenges, plotting a sustainable way forward for libraries depends upon recommitting ourselves to our underlying values, such as customer service and community-building, while fostering the improvements that change makes possible.
Needless to say, in our current circumstances social media as a marketing tool is more important than ever for libraries, not only to promote their services but also to build community. For the all-new second edition of Marketing with Social Media, a LITA Guide published in cooperation with ALA Editions, editor Beth C. Thomsett-Scott gathers a range of contributors to explore real-world uses of library marketing technology.