Hannah Pope is the Emerging Technologies Librarian at the Belk Library and Information Commons at Appalachian State University. She has been working with virtual and augmented reality devices for almost two years. She continues to grow the program at her library and frequently works with faculty members to incorporate virtual and augmented reality into their curriculum by providing avenues for students to experience curated applications. Pope has an MS library science degree from the University of North Carolina at Chapel Hill.
- Table of Contents
- About the Authors
This issue of Library Technology Reports (vol. 54, no. 6), “Virtual and Augmented Reality in Libraries,” provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library’s needs and budget. This guide
- delves into the history of virtual and augmented reality and how it has become more accessible to library users;
- shares how virtual and augmented reality can be used in libraries to enhance patron learning;
- takes a look at the available VAR devices for libraries;
- recommends which setup works best for varying library types, space constraints, and budgets;
- shares real-world applications of virtual and augmented reality; and
- looks at the future of this technology and how libraries are able to help shape that future.
Chapter 1: Introduction to Virtual and Augmented Reality
Chapter 2: Incorporating Virtual and Augmented Reality in Libraries
Chapter 3: Virtual and Augmented Reality Applications
Chapter 4: User Engagement and Real-Life Applications
Chapter 5: The Future of Virtual and Augmented Reality