Robin Canuel is an associate librarian at McGill University and currently serves as Head of the Humanities and Social Sciences Library at McGill. He has coauthored several articles on a variety of topics, including tailoring information literacy instruction to specific constituencies, the design and use of mobile websites for academic libraries, using tablets for teaching and research, and leveraging mobile apps in academic libraries. He earned a BA from McGill University in 2000, and his MLIS in 2002, also from McGill.
Mobile Technology and Academic Libraries: Innovative Services for Research and Learning—eEditions PDF e-book
The download link for this product can be found on the final confirmation screen after you complete your purchase, and may also be accessed from your Account Profile. For more information about ALA eEditions file types and how to view them on eReaders, desktop computers, and other devices, see this page.
- Table of Contents
- About the Authors
Mobile technology has become a ubiquitous presence in the lives of today’s students and faculty. The maturing of this technology has led to our becoming more and more comfortable in a world where digital information flows seamlessly from screen to screen as we move about our daily lives. This evolution presents both risks and opportunities for academic librarians, operating in a field that is both uniquely tied to a static sense of “place” in the public imagination and at the same time passionately devoted to the freedom, spread, and accessibility of information for the public at large.
In seventeen chapters ranging from A Mobile-First Library Site Redesign to Mobile Technology Support for Field Research to Virtual Reality Library Environments, Mobile Technology and Academic Libraries explores how librarians around the world are working to adapt their spaces, collections, teaching, and services to the new possibilities presented by mobile technology. This is a detailed and thorough examination of technology that’s emerging now and how to incorporate it into your library to help the students and researchers of both today and tomorrow.
Leveraging the potential of smartphones, tablets, and even wearable technologies allows academic librarians to further expand their reach to students and faculty beyond the library’s walls. Furthermore, by understanding how mobile technology changes the behavior of our users, we can gain new insights into their needs and make improvements to our traditional services and spaces to better contribute to faculty research and student learning.
Robin Canuel and Chad Crichton
Chapter 1. The Mobile Context: A User-Centered Approach to Mobile Strategy for Libraries
Chapter 2. The Development of an Academic Library’s Mobile Website
Chapter 3. A Mobile-First Library Site Redesign: How Designing for Mobile Provides a Better User Experience for All
Nathan E. Carlson, Alec Sonsteby, and Jennifer DeJonghe
Chapter 4. Selfie as Guide: Using Mobile Devices to Promote Active Learning and Student Engagement
Sarah LeMire, Stacy Gilbert, Stephanie Graves, and Tiana Faultry-Okonkwo
Chapter 5. Beyond Passive Learning: Utilizing Active Learning Tools for Engagement, Reflection, and Creation
Teresa E. Maceira and Danitta A. Wong
Chapter 6. Getting Meta with Marlon: Integrating Mobile Technology into Information Literacy Instruction
Regina Lee Roberts and Mattie Taormina
Chapter 7. Clinical Resources for the Digital Physician: Case Study and Discussion of Teaching Mobile Technology to Undergraduate Medical Students
Maureen (Molly) Knapp
Chapter 8. Mobile Technology Support for Field Research
Chapter 9. From Start to Finish: Mobile Tools to Assist Librarian Researchers
Chapter 10. A Novel Application: Using Mobile Technology to Connect Physical and Virtual Reference Collections
Hailie D. Posey
Chapter 11. Adding Apps to Our Collections: A Pilot Project
Willie Miller, Yoo Young Lee, and Caitlin Pike
Chapter 12. Tablets on the Floor: A Peer-to-Peer Roaming Service at Atkins Library
Barry Falls, Beth Martin, and Abby Moore
Chapter 13. Using Proximity Beacons and the Physical Web to Promote Library Research and Instructional Services
Jordan M. Nielsen and Keven M. Jeffery
Chapter 14. Gamification Using Mobile Technology in the Classroom: A Positive Benchmark for the Future of Higher Education
Chapter 15: Bringing Texts to Life: An Augmented Reality Application for Supporting the Development of Information Literacy Skills
Yusuke Ishimura and Martin Masek
Chapter 16. Virtual Reality Library Environments
Chapter 17. Wearable Technologies in Academic Libraries: Fact, Fiction and the Future
Ayyoub Ajmi and Michael J. Robak
About the Authors