Teaching With Computers: Strategies that Work in Grades K-6

Find on LibraryThing.Find on WorldCat.
$72.00
ALA Member: 
$ 64.80
Item Number: 
978-1-55570-448-3
Publisher: 
ALA Neal-Schuman
Pages: 
373
Width: 
6"
Height: 
9"
  • Description
  • Table of Contents

Now that computers are part of most schools’ resources, attention shifts from asking whether we need them to figuring out how to get full educational return from our investment? The authors provide librarians and teachers with instructional activities that effectively integrate the use of computers and 19 curricular related software programs into the ongoing classroom program. The heart of the book contains four parts, each devoted to a particular kind of software. Part I covers standard software utility programs (paint programs, graphic organizers, graphing programs, timeline programs, word processors, database programs, and spreadsheet programs). Part II is devoted to eight popular curricular related programs (Postcards, Community Exploration, Changes Around Us, Animals in the World, Tenth Planet: Spatial Relationship, Tenth Planet: Creating Patterns from Shapes, Table Top, Jr., and Science Sleuths). Part III deals with electronic and online resources including library catalogs, general encyclopedias, and magazine/newspaper index programs. Part IV focuses on presentation programs. This unique handbook will help you to infuse technology into the processes of all teaching and learning.

Now that computers are part of most schools’ resources, attention shifts from asking whether we need them to figuring out how to get full educational return from our investment? The authors provide librarians and teachers with instructional activities that effectively integrate the use of computers and 19 curricular related software programs into the ongoing classroom program. The heart of the book contains four parts, each devoted to a particular kind of software. Part I covers standard software utility programs (paint programs, graphic organizers, graphing programs, timeline programs, word processors, database programs, and spreadsheet programs). Part II is devoted to eight popular curricular related programs (Postcards, Community Exploration, Changes Around Us, Animals in the World, Tenth Planet: Spatial Relationship, Tenth Planet: Creating Patterns from Shapes, Table Top, Jr., and Science Sleuths). Part III deals with electronic and online resources including library catalogs, general encyclopedias, and magazine/newspaper index programs. Part IV focuses on presentation programs. This unique handbook will help you to infuse technology into the processes of all teaching and learning.



Also of Interest: 
Image for 250+ Activities and Ideas for Developing Literacy Skills:
250+ Activities and Ideas for Developing Literacy Skills:
Image for Introducing RDA: A Guide to the Basics—print/e-book Bundle
Introducing RDA: A Guide to the Basics—print/e-book Bundle
Image for No Shelf Required: E-Books in Libraries—print/e-book Bundle
No Shelf Required: E-Books in Libraries—print/e-book Bundle
Image for Web-Based Instruction: A Guide for Libraries, Third Edition—print/e-book Bundle
Web-Based Instruction: A Guide for Libraries, Third Edition—print/e-book Bundle
Image for I Found It on the Internet: Coming of Age Online, Second Edition--print/e-book Bundle
I Found It on the Internet: Coming of Age Online, Second Edition--print/e-book Bundle
Image for Inside, Outside, and Online: Building Your Library Community--print/e-book Bundle
Inside, Outside, and Online: Building Your Library Community--print/e-book Bundle
Image for Assistive Technologies in the Library--print/e-book Bundle
Assistive Technologies in the Library--print/e-book Bundle
Image for Open Access: What You Need to Know Now--print/e-book Bundle
Open Access: What You Need to Know Now--print/e-book Bundle