Francisca Goldsmith has worked in public and academic libraries across North America for more than 25 years before becoming a full-time library staff development consultant and instructor. Recently, her focus has been on supporting public library staff and administrators in responding to community needs for access to healthcare information and expanding librarian and educator awareness of multi-modal literacy needs in both youth and adult communities. Her library experience and consulting includes frontline reference work, collection management, branch services management, and teen services development and advocacy. She is the author of The Readers' Advisory Guide to Graphic Novels, Second Edition (ALA Editions, 2017).
Graphic Novels for Adults: Readers’ Advisory and Collection Development eCourse
You must complete your registration in advance of the eCourse by following the instructions contained in the PDF download that accompanies your purchase. The download can be found on the final confirmation screen after you complete your purchase and may also be accessed from your account. Select "My Account" and then select the "Files" tab to see all of your digital downloads.
To: May 6, 2018
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Despite the popular view that graphic novels are for kids and teenagers, the majority of them are written for adult audiences. If you’re not familiar with this growing area of library collections, it’s time to get started.
In this eCourse, user services and graphic novel expert Francisca Goldsmith shows you how to develop great collections and provide useful readers’ advisory services from a graphic arts collection. You’ll learn about different facets of graphic novels, from how they are produced to how they are cataloged.
After completing this course, you will:
- Understand multimodal literacy needs and interests of adults
- Be prepared to include visual appeal awareness in readers’ advisory interviews with adults
- Recognize themes of significant interest to adult comics readers in both genre fiction and nonfiction subject areas
- Know where to obtain guidance for initiating adult graphic novel programming, including the capacity to lead discussions of graphic novel titles in book groups
- Be ready to create displays that present cross over appeals to graphic novel holdings with significant adult appeal
Upon purchase you will receive a registration PDF in the form of a digital download. This PDF contains a link to our Registration page and a password. You must download this PDF and follow the instructions in order to complete the registration. The download link can be found on the final confirmation screen after you complete your purchase, and may also be accessed by selecting "My Account" at the top of your screen and then selecting the "Files" tab. Confirmation with login instructions, reminders, and alerts will go to the email address used in the registration.
How this eCourse Works
The eCourse begins on April 9, 2018. Your participation will require approximately four to five hours a week, at times that fit your schedule. There are no live sessions. All activities take place on the website, and you will be expected to
- Read, listen to or view online content
- Post to online discussion boards
- Complete weekly assignments or activities
Instructor Francisca Goldsmith will monitor discussion boards regularly during the 4-week period, lead group discussions, and will also answer individual questions. All interaction will take place on the eCourse site, which will be available 24 hours a day, 7 days a week. It's recommended that students log into the site on the first day of class or within a few days for an overview of the content and to begin the first lesson.
Participants will need regular access to a computer with an internet connection for online message boards participation, viewing online video, listening to streaming audio (mp3 files), and downloading and viewing PDFs and PowerPoint files. ALA Publishing eLearning Solutions eCourses are fully compatible with Windows and MacOs.
This eCourse is licensed for a single user. For pricing on bulk purchases in excess of $1,000, please contact us for more information.
Week 1 addresses sequential art concerns ranging from aesthetics to taxonomy and includes opportunities to inventory current holdings, attitudes, and capacities.
Week 2 engages participants in exploring specific facets of comics and adult readers, including autodidacts pursuing insights on sciences and other sophisticated studies; health and wellness; genre fiction such as science fiction, romance, and thriller options and interests.
Week 3 features passive advisory methods for graphic novel promotion with adult readers, including displays, cataloging, and cross-format appeals lists. Online resources are also explored for collection development and presentation models.
Week 4 moves to active advisory practices with adults: interviewing techniques that allow visual interests to surface; programming for creators as well as readers; and more online resources to support active advisory work.