Jenny Levine is the Internet development specialist and strategy guide for the American Library Association's information technology department. She earned her MLIS from the University of Illinois at Urbana-Champaign in 1992 and has been an eminent technology training evangelist for librarians during her career. Levine is a keen advocate for gaming services and libraries, as she is a gamer and has witnessed, through personal observation and study, how gaming services can help members of several generations (particularly younger users) feel connected to the library. She has written two Library Technology Reports on this topic; has organized two ALA TechSource Gaming, Learning, and Libraries symposia; and helps coordinate ALA's National Gaming in Libraries Day each November. Levine also writes about gaming and libraries on a regular basis on her popular blog, The Shifted Librarian. She began the first librarian blog, The Librarians' Site du Jour, in 1995.
- About the Authors
2008 may well be remembered as the year in which gaming became just like any other service in libraries, with librarians implementing gaming initiatives that look very much like those we already offer for books, movies, music, and computers for as varied an audience as other library services are offered. As gaming in libraries has become more of a mainstream service, rather than a curious exception, anecdotal evidence has appeared on mailing lists, in newspaper articles, in conference presentations, and on blog posts, and general themes have begun to emerge. Overall, it's clear that there are some common lessons libraries are learning from implementing gaming, and as with everything else in our profession, librarians want to share those lessons with their colleagues.
Topics Covered in this Issue Include:
- The benefits of social gaming
- How gaming can transform libraries and communities
- The link between videogames and civic engagement
- Using gaming to help your library reconnect with twenty-and thirty-somethings
- Political preparedness and communication for library gaming programs
- Using gaming for fundraising