Gaming in Academic Libraries: Collections, Marketing, and Information Literacy

$38.00
ALA Member: 
$ 34.20
Item Number: 
978-0-8389-8481-9
Published: 
2008
Publisher: 
ACRL
Pages: 
236
Width: 
7"
Height: 
7"
Format: 
Softcover
  • Description
  • About the Authors

Gaming in Academic Libraries: Collections, Marketing, and Information Literacy is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well.

This collection describes issues related to games as a collection format, the cataloging and circulation of games, the use of games to market the library and the use of games to help students achieve information literacy. Cases include projects at large research libraries as well as at smaller liberal arts colleges and also describe libraries that are addressing gaming with either a great deal of funding or on a shoestring.

This compendium is the first book on gaming in academic libraries and, as such, it will be useful to those consider building game collections, using games for marketing or public relations purposes, and using games for learning and teaching.

Amy Harris

Amy Harris is First-Year Instruction Coordinator and Reference Librarian at the Jackson Library, University of North Carolina Greensboro.

Scott E. Rice

Scott E. Rice is E-Learning Librarian and Associate Professor at the Carol Grotnes Belk Library and Information Commons at Appalachian State University (NC).