Engaging Teens with Digital Media: Creating Stories and Games--eCourse

You must complete your registration in advance of the eCourse by following the instructions contained in the PDF download that accompanies your purchase. The download can be found on the final confirmation screen after you complete your purchase and may also be accessed from your account. Select "My Account" and then select the "Files" tab to see all of your digital downloads.

$175.00
ALA Member: 
$ 157.50
Item Number:
1541-8964
Date(s): 
From:  April 2, 2018
To:  April 29, 2018
Delivery Method: 
Asynchronous
Credentials: 
Attendance Cert.
Duration: 
4 weeks
Estimated Hours of Learning: 
20 Hours
Publisher: 
ALA Publishing eLearning Solutions
  • Description
  • Learning Outcomes
  • Registration
  • eCourse Outline
  • About the Instructor
  • Contact Us

Take your gaming nights up a notch by drawing eager creators to your workstations! Library programs in game design and interactive media are proving to be immensely popular with teens; what’s more, educators tout their value in teaching 21st-century skills. Noted library gamer Kelly Czarnecki will be your guide in this eCourse loaded with activities for both novices and experienced participants, and generously illustrated with numerous video examples. You’ll learn the basic skills to get your teens started in designing, producing and telling their stories. Your purchase includes the PDF version of "Digital Storytelling in Practice,” Czarnecki’s issue of Library Technology Reports.

After participating in this eCourse, you will be able to:
  • Navigate Machinima, one of the top video entertainment networks for gamers, and incorporate it into library programs or digital media labs
  • Develop a game design document 
  • Compare game creation software and identify the best options for your needs
  • Understand alternate reality games and how they relate to libraries and transmedia storytelling
  • Generate ideas for creating library games for mobile devices
  • Create digital media library programs that develop 21st-century skills 

Upon purchase you will receive a registration PDF in the form of a digital download. This PDF contains a link to our Registration page and a password. You must download this PDF and follow the instructions in order to complete the registration. The download link can be found on the final confirmation screen after you complete your purchase, and may also be accessed by selecting "My Account" at the top of your screen and then selecting the "Files" tab. Confirmation with login instructions, reminders, and alerts will go to the email address used in the registration.

How this eCourse Works
The eCourse begins on April 2, 2018. Your participation will require approximately four to five hours a week, at times that fit your schedule. There are no live sessions. All activities take place on the website, and you will be expected to

  • Read, listen to or view online content
  • Post to online discussion boards
  • Complete weekly assignments or activities

Instructor Kelly Czarnecki will monitor discussion boards regularly during the 4-week period, lead group discussions, and will also answer individual questions. All interaction will take place on the eCourse site, which will be available 24 hours a day, 7 days a week. It's recommended that students log into the site on the first day of class or within a few days for an overview of the content and to begin the first lesson.

User Requirements

Participants will need regular access to a computer with an internet connection for online message boards participation, viewing online video, listening to streaming audio (mp3 files), and downloading and viewing PDFs and PowerPoint files. ALA Publishing eLearning Solutions eCourses are fully compatible with Windows and MacOs.

Bulk Orders

This eCourse is licensed for a single user. For pricing on bulk purchases in excess of $1,000, please contact us for more information.

Week One: Working with Machinima
  • Telling stories with game characters
  • Steps to developing a program around Machinima
  • Gathering content
  • Choosing a game engine
  • Software for recording
Week Two: Game Design Principles
  • Examples of game design in action
  • Developing a theme
  • Types of games
  • How to develop a game design document
  • Game design workshops and programs
Week Three: Alternate Reality Games
  • Scalability and managing resources
  • Common communication tools
  • Using the library’s physical space
Week Four: Virtual, Mobile, and Augmented Reality Gaming
  • Mobile and 21st century learning
  • Using augmented reality technology
  • Planning a program

Kelly Czarnecki

Kelly Czarnecki is the Technology Education Librarian at ImaginOn for the Public Library of Charlotte and Mecklenburg County (PLCMC). She was named one of Library Journal's Movers and Shakers in 2007 for her work with teens and technology. Kelly writes a monthly column called "The Gaming Life" for School Library Journal and contributes to other publications, including Young Adult Library Services and Multimedia & Internet @ Schools.

If you have any questions about this eCourse, please contact us at elsmarketing@ala.org.

At Your Service

Accommodations are offered based on user needs. For transcription or other accessibility requests, please contact us at elsmarketing@ala.org.