Amanda L. Goodman is the user experience (UX) librarian at Darien Library, a public library in Connecticut. In this position, she planned, implemented, and manages a busy digital media lab. Author of The Comparative Guide to WordPress in Libraries: A LITA Guide, she has also written articles for UX Magazine and Library Journal. She cohosts a podcast about UX and libraries called #libux, and blogs about her work at A Ghost of Daisies. Find her on Twitter as @godaisies.
Digital Media Labs in Libraries—eEditions e-book
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Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab (DML), a gathering of equipment with which people create digital content or convert content that is in analog formats. Enabling community members to create digital content was identified by The Edge Initiative, a national coalition of leading library and local government organizations, as a library technology benchmark. Surveying academic and public libraries in a variety of settings and sharing a range of approaches to creating DMLs, this issue of Library Technology Reports points the way towards meeting that benchmark, showing
- Funding sources and amounts for 16 DML projects in a range of libraries
- Links to sample policies and liability forms
- Information on hardware, software, and websites for sound production, videography, graphic design, and animation
- How to design a DML, addressing considerations such as power, noise prevention, ventilation, lighting, furniture, and more
- Configuration and equipment lists for 8 DMLs, ranging from portable to large libraries
- In-depth profiles of 5 digital media labs compiled from an 11-question survey
Chapter 1 - The Library Context for Digital Media Labs
What is a Digital Media Lab?
Criteria of a DML
DMLs as Whole-Library Efforts
DMLs of Different Sizes
Chapter 2 - Equipment and Software
Tracking Your Project
Converting Analog to Digital
Graphic Design and Animation
Chapter 3 - Training and Policies
Policies and Liability
Questions to Consider
Chapter 4 - Library Digital Media Lab Profiles
Teen Media Lab