Amy Alessio is an award winning librarian with a black belt in karate. She has co-authored several programming books for ALA Editions, including 50+ Fandom Programs: Planning Festivals and Events for Tweens, Teens, and Adults (ALA Editons, 2017). She has conducted several webinars for the American Library Association on programming. She reviews mysteries and romances for Booklist and has authored and edited several other works of fiction and nonfiction. She is a former board member for YALSA. She foists her passion for vintage food trends and retro crafts at local and national workshops and on her blog. She has over 1000 vintage cookbooks and still owns her 80’s Strawberry Shortcake dolls. Learn more at http://www.amyalessio.com.
Samples
- Description
- Table of Contents
- About the Authors
- Reviews
Want to keep the momentum going after a successful teen event? That "one off" can easily be turned into a popular monthly club that will keep young adults coming back. Alessio, co-author of the bestsellers A Year of Programs for Teens and A Year of Programs for Teens 2, and Booth, co-editor of The Whole Library Handbook: Teen Services, show you how. Designed to be used in school or public library settings, this uniquely themed program guide
- Offers guidance on how to handle summer, winter and year-round reading programs, with activities ranging from easy to elaborate
- Provides activities useful for libraries with monthly teen clubs as well as those who want to plan occasional fun events
- Saves planning time and offers maximum flexibility by cross-referencing programs by themes, allowing one program to be used with different audiences
- Includes resource lists, readlikes, tips for success, and lessons learned from programs that went awry
Whether you're a teen program novice or simply want to make your existing programming more effective, the club programs presented here will make teens excited to return to your library week after week.
Acknowledgments
Introduction: Overview and Using This Book
Chapter 1 Read-a-Latte Books and Media Club: A Gateway Club
Chapter 2 Active Teens
- Fitness Challenge
- Self-Defense Basics
- Library Garden
- Decades of Dance Moves
- Smoothie Station
- Chill-Out Yoga
- Active Inner Child
Chapter 3 Crafting for Charity
- Not So Squared
- Warm-Up Challenge
- Denim Dog Toys
- Comfort Packs for the Homeless
- Color a Smile
- Pillowcases for Teens
- Big Paper Blooms
Chapter 4 Entertaining Teens
- Taking the Fear Out of Public Speaking
- Just Juggling
- Making Money from Entertainment
- Improv 101
- Open Mic Night
- So Bad, It's Good Poetry Slam
- Intro to DJ Skills
Chapter 5 Fashionista Teens
- Polymer Food Charms
- Apron Decoration
- Retro Fashions
- Trashion Show
- Ancient Fashions
- Simple Scarves
- Farewell Favorite Jeans!
- T-Shirts to Scarves, Three Ways
- Flip-Flop Fix Up
Chapter 6 Food Fans
- Baking Basics
- Teen Tasters
- Spice It Up!
- Extreme Gingerbread
- Cake Decorating Basics
- Chocolate Chip Cookie Science
- Designer Hot Cocoa
Chapter 7 Game On
- Board Game Speed Dating
- Go Fish under the Bridge before the President Goes to War
- Flashback Game Night
- Mashup Your "Bored" Games
- Social Games
- What's New in Games?
- Speed Puzzle Challenge
Chapter 8 Green Teens
- Recycling Challenge
- Garden Art
- Flea Market
- Rain Barrel Decoration
- Forcing Potted Bulbs
- Working Worms: Vermicomposting Bins
- Reuse–Remake–Renew
Chapter 9 Newsworthy Teens
- Promoting Yourself
- Cartoon Capers
- Photo and Video Blogs
- Interview Skills
- The Medium and the Message
- A Picture's Worth . . .
- Deadline!
Chapter 10 Scientific Teens
- Paranormal Science?
- Forensic Fun
- Time Travel Trivia
- Geocaching
- Spin-Off Challenge
- Squishy Circuits
- Sharpie T Chromatography
Chapter 11 Scrapbooking and Photography
- Recipe Scrapbooking
- Quilled Cards
- Phone Photography or Movie Contest
- Just One Sentence Journaling
- Handmade Retro Photographs
- Mini Photo Books
- Best. Trip. Ever. Scrapbook
Chapter 12 Technology Makers
- Touchscreen Gloves
- Take Apart Tech
- Hour of Code
- Tiny Targets
- Learn to Solder
- Introduction to Computer Animation
- Stop Motion Animation
Chapter 13 Traveling Teens
- Safety and Saving Tips for Travel
- Study Abroad
- Learning Languages at the Library
- Quirky Local Secrets
- Travel App Showdown
- Armchair Traveler Movie Nights
- Travel Vision Board
Chapter 14 More Ideas for Established Clubs
About the Authors
Index
"Many of the ideas can be adapted for use in groups of different sizes or budget limitations. The directions are clear and easy to follow, with a wide variety of ideas provided. With the current interest in makerspaces and maker programming in libraries, this title provides some proven ideas for getting started with or revitalizing teen clubs."
— Booklist
"ALA's teen program manual broadens club outreach on solid educational grounds … This is an excellent compilation of teen interests for public and school libraries and for the shelves of homeschoolers and church, 4-H, and scout leaders."
— VOYA