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Gaming and Libraries Update: Broadening the Intersections
Jenny Levine
Item Number: 978-0-8389-5793-6
 
Publisher: ALA TechSource
Price: $43.00
 
 
 
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Library Technology Reports, April 2008 (44:3)

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42 pages
8.5" x 11"
Softcover
ISBN-13: 978-0-8389-5793-6
Year Published: 2008

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In this issue of Library Technology Reports, Levine adds to the growing body of content documenting gaming and libraries.

In her previous Gaming & Libraries: Learning Lessons from the Intersections, Levine identified the various gaming and videogame-related activities occurring in libraries — public, school, and college — as well as explained gaming activities outside the library domain. In this issue, Levine focuses on services libraries are implementing through case studies of nine innovators in the field of videogames, each of whom spent 2007 taking gaming in libraries in new directions.

Levine is a keen advocate for gaming services and libraries, as she is a gamer and has witnessed, through personal observation and study, how gaming services can help members of several generations (particularly younger users) feel connected to the library. “Gaming,” she concludes, “provides a wealth of service intersections for libraries today and for the libraries of the future. And that future is all about opportunities and weaving together threads, both old and new.”

Contributors include Scott Nicholson, Associate Professor, Information Institute, Syracuse Univ. and founder of Board Games with Scott; and Eli Neiburger, author of Gamers… in the Library?! The Why, What and How of Videogame Tournaments for All Ages

Topics Covered in this Issue Include:
  • Broadening Our Definition of Gaming: Tabletop Games
  • Broadening Our Definition of Gaming: Big Games
  • Broadening the Audience for Gaming in Libraries
  • Broadening Gaming Services in Libraries
  • Looking to the Future
  • Board Game Recommendations
  • Contact Information for Case Studies


About the Author

Jenny Levine is the Internet development specialist and strategy guide for the American Library Association’s information technology department. She earned her MLIS from the University of Illinois at Urbana-Champaign in 1992 and has been an eminent technology training evangelist for librarians during her career. Levine is a keen advocate for gaming services and libraries, as she is a gamer and has witnessed, through personal observation and study, how gaming services can help members of several generations (particularly younger users) feel connected to the library. She has written two Library Technology Reports on this topic; has organized two ALA TechSource Gaming, Learning, and Libraries symposia; and helps coordinate ALA’s National Gaming in Libraries Day each November. Levine also writes about gaming and libraries on a regular basis on her popular blog, The Shifted Librarian. She began the first librarian blog, The Librarians’ Site du Jour, in 1995.
 
 

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Gaming & Libraries: Learning Lessons from the Intersections
Item Number:  978-0-8389-5803-2
 
In this issue of Library Technology Reports devoted to the topic of gaming in libraries, we examine some of the most common themes being noted and shared by librarians and illustrate them with five case studies.
 
Price: $43.00
 
 
 
 
 
Libraries Got Game: Aligned Learning through Modern Board Games
Item Number:  978-0-8389-1009-2
 
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games can become curricular staples for students young and old.
 
Price: $46.00
 
 
 
 
 
Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages
Item Number:  978-0-8389-0944-7
 
Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It’s your library’s monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor’s li...
 
Price: $52.00