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Libraries Got Game: Aligned Learning through Modern Board Games
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| Brian Mayer and Christopher Harris |
| Item Number: 978-0-8389-1009-2 |
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| Publisher: ALA Graphics |
| Price: $45.00 |
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134 pages 6" x 9" Softcover ISBN-13: 978-0-8389-1009-2
Year Published: 2009 AP Categories: A, C, E, G
Read sample chapters and the book's index now!
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with
- Direct links between board games and curriculum
- Suggestions for building a core collection across
grade levels
- Strategies for program development and
implementation
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Check out this title's webextras!
Table of Contents
Acknowledgments
Part I Reintroducing Games
Chapter 1 Designer Games
Chapter 2 Why Games Matter
Chapter 3 Redefining Resources
Part II Games for Twenty-First-Century Learners
Chapter 4 Library and Information Skills
Chapter 5 Alignment with State and National Curriculum Standards
Part III Games in School Libraries
Chapter 6 The Genesee Valley Model
Chapter 7 Starting a Game Collection
Part IV Great Games for School Libraries
Chapter 8 Top Recommended Games for Elementary School: Pre-K through Grade 5
Chapter 9 Top Recommended Games for Middle School: Grades 6–8
Chapter 10 Top Recommended Games for High School: Grades 9–12
Glossary of Designer Board Game Terminology
List of Games Discussed
List of Game Publishers
Index
About the Authors
Brian Mayer is a library technology specialist for Genesee Valley BOCES, an educational services agency that supports the libraries of twenty-two small, rural districts in western New York, as well as an independent library consultant on gaming in libraries. His focus is on modern board games and putting authentic games into educational settings to engage students with the curriculum. He has been instrumental in the growth of designer games as educational resources and has written several documents aligning games with national and state standards. He is the author of many articles on gaming in libraries and writes on the subject in his blog Library Gamer. Mayer earned his elementary teaching certification at Buffalo State and his MLS at the University of Buffalo.
Christopher Harris, author of the blog Infomancy, is the coordinator of the school library system for Genesee Valley BOCES. In addition to his writing on Infomancy, he is a regular technology columnist for School Library Journal, talking about “The Next Big Thing.” Along with Andy Austin, Harris wrote an ALA TechSource Library Technology Reports issue on using the open source Drupal content management framework in libraries, which was published in 2008. He was a participant in the first ALA Emerging Leaders program in 2007 and was honored as a Library Journal Mover and Shaker in 2008. An avid gamer, Harris was a member of the ALA/Verizon Foundation Gaming and Literacies grant national panel of experts.
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Serving Boys through Readers’ Advisory
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Item Number:
978-0-8389-1022-1
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Based on more than twenty years’ experience
working to get boys interested in reading, Michael
Sullivan now offers his first readers’ advisory
volume. |
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Price: $48.00 |
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The Readers’ Advisory Guide to Graphic Novels
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Item Number:
978-0-8389-1008-5
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Francisca Goldsmith provides the first guide to the genre aimed specifically at readers’ advisors, while presenting an abundance of resources useful to every librarian. |
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Price: $45.00 |
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