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Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages
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| Eli Neiburger |
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Item Number: 978-0-8389-0944-7 |
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Publisher: ALA Editions |
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Price: $50.00 |
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232 pages 6" x 9" Softcover ISBN-13: 978-0-8389-0944-7 Year Published: 2007 AP Categories: A, C
“Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library.”
--Eli Neiburger, from the Preface
Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It’s your library’s monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor’s library technology manager, Eli Neiburger.
As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions —from convincing the skeptics to getting audience feedback through your blog. Learn how to serve this underserved audience and
Gain familiarity with the basics of gaming culture, software, and hardware
Understand how videogaming events fit into the library
Learn what works and what doesn’t from the experiences of the nation’s leading expert
Conduct a tournament in your library—including how to plan, set up, and run any size event
Market the events, build an audience, and get feedback
Don’t miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you’ll soon be building a brand new audience of library-loyal videogame fans.
Table of Contents Foreword
Introduction
1. This is a Library, Not an Arcade, and Other Entirely Artificial Distinctions
2. The Gaming World, and How It Can Be Appropriately Appropriated into the Library World
3. Software, Hardware, and Other Ware
4. Planning Your Events, or Getting Geeky with It
5. How to Promote Your Events, or Infecting the Growth Medium
6. Setting It Up, or More About Cables Than You Ever Wanted to Know
7. Running a Tournament or Why the Thirty-third Player Always Shows up Right after You Make the
Bracket
8. Now What? Or How to Leverage the Interesting Smell You’ve Discovered
9. Links, Resources, and Even a Book or Two
Index
About the Author Eli Neiburger is a genuine gaming geek and is currently technology manager at the Ann Arbor District Library where he runs successful videogaming tournaments. Hooked on his first Atari console at age five, Eli continues his gamer ways, as well as speaking at and giving workshops for libraries, associations, and conferences around the country about how to appeal to an audience of youth not otherwise served at the library.
Reviews
"Of great use to a library considering implementing a gaming program." --American Reference Books Annual
"The step-by-step instructions for successfully hosting a tournament are especially appreciated in this top-notch resource, recommended not only for public libraries but also for anyone seeking to promote social fun and community-building through gaming." --The Midwest Book Review
“This is a must-have title for libraries dealing with gamers… highly recommend[ed] to anyone interested in and/or dealing with gamers in any type of library.” –Australian Library Journal
“This work is highly recommended for any library that wishes to attract that section of the teenage public that would not normally darken the door of a library.” --Technicalities
"Essential for anyone interested in the subject." --Liz Danforth, Library Journal
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Teen Girls and Technology: What's the Problem, What's the Solution?
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Item Number:
978-0-8389-0974-4
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To offset society's perception of girls as technophobic, educators, librarians, and caring adults must actively reach out with programs to engage girls with technology. Only then will their interventions open the doors for success. |
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Price: $42.00 |
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