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Library Technology Reports, Gaming and Libraries: Three Issue Set
$64.50
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Gaming and Libraries: Intersection of Services
$43.00
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Digital Storytelling in Practice
$43.00
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Gaming and Libraries Update: Broadening the Intersections
$43.00
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The Readers’ Advisory Guide to Graphic Novels
$45.00
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Gaming & Libraries: Learning Lessons from the Intersections
$43.00
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Serving Teens through Readers' Advisory
$42.00
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Cool Teen Programs for under $100
$35.00
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School Library Media Programs in Action: Civic Engagement, Social Justice, and Equity
$22.95
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Quick and Popular Reads for Teens
$45.00
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Resource-Based Learning Activities: Information Literacy for High School Students
$38.00
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Hosting a Library Mystery: A Programming Guide
$40.00
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Multicultural Programs for Tweens and Teens
$50.00
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Reid's Read-Alouds: Selections for Children and Teens
$45.00
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Excellence in Library Services to Young Adults, 5th edition
$30.00
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The Hipster Librarian's Guide to Teen Craft Projects
$40.00
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Teen Girls and Technology: What's the Problem, What's the Solution?
$40.00
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Standards for the 21st-Century Learner
$14.95
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Collaboration (Best of KQ)
$22.95
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Assessing Student Learning in the School Library Media Center
$22.95
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Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages
$46.00
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Sizzling Summer Reading Programs for Young Adults: Second Edition
$35.00
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More Outstanding Books for the College Bound, 2005 Edition
$40.00
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Fair Garden and the Swarm of Beasts, Centennial Edition: The Library and the Young Adult
$30.00
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